Star Citizen Alpha Patch 4.3.2
Alpha Patch 4.3.2 has been released to all backers! Patch should now show: VERSION 4.3.2-PTU.10397247.
- Audience: All Backers
- Server Info: PTU Channel
- Long Term Persistence: Enabled
- Mesh Configuration: 7:3:600
- Starting aUEC: 15,000,000
Testing Focus
- Stability & Bugfixes
- Structural Salvage Updates
- Frontier Fighters Finale
Known Issues
The issues below are meant to help give a better indication on things that may happen during gameplay and do not always occur 100% of the time.
- PU - Stanton - ASD - Location / Respawn Screen - Player will be rescued and respawn back at the facility after being incapacitated
- Multi-Location - PU - Pyro - AI / Locations - Turrets at Farro Data Centers are not firing
- ARGO ATLS - PU - Mounts / Cargo / Tractorbeam - The ATLS is unable to pull cargo off a ship's cargo grid after it is moved from place of origin to new location
- PU - Stanton / Pyro - Armor / Loot Box / Inventory / Actor - Equipment and armor dropped on the ground will be suspended in mid-air making them unable to be interacted with
Features & Gameplay
Weapons and Items
- Updated the following weapons to have consistent SCU sizes (these were inconsistent outliers): Volt LMG, FS9, P4AR, P6LR, F55, Arclight, Ravager
Heavy weapons (Shotguns, Snipers, LMGs)
New sway profiles on heavy weapons, Sniper has it's own profile (except the aztkav)
Snipers
- Fixed an issue where ballistic snipers would not penetrate shields
Atzkav
- Increased damage from 100 to 120 (can 1 tap heavy heads)
- Increased projectile speed from 500 to 750
- Fixed all atzkav optic skins to have a functional optic
Scalpel
- Aim down sight time decreased from 0.4 to 0.28
A03
- Aim down sight time decreased from 0.435 to 0.35
LMGs
VOLT LMG
- Damage increased from 6.5 - 9
- Min fire rate with heat modifier increased from 0.15 to 0.2
- Damage modifier with heat decreased from 8 - 6
- This should make the VOLT LMG more effective at low heat keeping it's damaging profile feeling good throughout usage as well as buffing the high end
SMGs
Ripper
- Fall off damage start increased from 22.5m to 35m (Has no fall off akin to other laser weapons)
Custodian
- Decreased max spread from 7.25 to 4.5
- decreased shot per spread from 1.02 to 0.77
- increased damage per shot from 12 to 13
- Aim down sight time decreased from 0.235 to 0.21
C54
- Decreased max spread from 6.5 to 5
- Decreased spread per shot from 1.35 to 0.8
Quartz
- heat damage multiplier adjusted from 3 - 1
- Heat, Heat multiplier adjusted from 1.5 - 1
- Damage increased from 185 to 225
LMGs
F55
- Decreased max spread from 13.5 to 6.5
- Increased spread decay from 2.5 to 4
Special
Reverted an unintended adjustment to the animus missile launcher (speed and range decreased reverted)
Bug Fixes
- Potential Fix: CFP vs HH - Fix for the body in EliminateSpecific despawning while the mission is in progress
- Potential Fix: RSI Constellation All Variants - PU - Vehicles / Server Meshing - Docked Merlin disappears from Constellation upon server authority transition (STARC-150580)
- Potential Fix: Origin 600i ALL Variants - PU - Vehicles - Glass door visareas show outside of the vehicle rather than the connecting room
- Potential Fix: PU - Stanton - Wikelo's Emporium - The Collector - Missions - Art / Narrative - Wikelo banners have the incorrect textures asking for the wrong item
- Potential Fix: PU - Stanton - ASD Delving - VFX / Art / Assets - The destruction VFX on the destructible servers placed around the ASD Delving facilities look incorrect
- Potential Fix: PU - CFP vs HH - Missions - Audio / Dialogue - Lima Endicott has no comms call notifications
Technical
- Fixed 1 Client Crash