(All Waves PTU) Star Citizen Alpha 4.2.1 PTU 9910524 Patch Notes

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Star Citizen Alpha Patch 4.2.1

Alpha Patch 4.2.1 has been released to all backers!  Patch should now show: VERSION 4.2.1-PTU.9910524.
  • Audience: All Waves
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled
  • Mesh Configuration: 5:5 - 600 Players
  • Starting aUEC: 15,000,000
 

Testing/Feedback Focus

Tonight's build has further updates to help reduce interaction delays and stalls around the PU. This includes more robust logging for these issues and we will be monitoring tonight for further data.
  • Stability & Bugfixes
  • Second Life Resource Drive (Currently on an increased reward speed for testing)
  • Wikelo Recipe Updates
  • Executive Ship Component Updates
  • Stanton Space Station Security Forces
  • VOLT Pistol

Not Ready for Testing or Feedback
These items below are a partial list of current goals for the latest release and may be partially in the build and even completable but are not ready for feedback and are subject to removal from this release.
  • New Escort Mission Ship Battle Type
  • Additional Player Hairstyles
 

Known Issues

  • PU - Resource Gathering - Weapons / Mission Content - ArcCorp rewards incorrect liveries and weapon/armor variants
  • PU - Stanton / Pyro - Personal Inventory / Local Inventory / Inventory - While attempting to drop, transfer and/or equip items, there's a chance for it to return to the inventory where it’s from
  • PU - Armor / UI / Personal Inventory - Items equipped and/or attached on the actor can't be dragged to be held by the actor's hands as its port will be missing
  • Multivehicle - PU / AC - Vehicles / Weapons / UI / VMA - Vehicle Weapons are not Interactable or Useable (Affects a handful of ships: Mirai Fury Series, Pulse, P-52, Spartan, and Cyclone Series)
  • PU - Vehicle - Naming ships, melting ships, or updating ship packages will delete any non-stock items that are fitted to the ship including paints
  • Multiitem - PU - Vehicle / Turret / MFD - Idris gimbals are empty and weapons/missiles are unable to be equipped to them (if turret is reequipped in the VLM)
  • PU - Pyro - Storm Breaker - Locations - Lazarus Research Complex - Freight Elevator - UI / Interactions - When placing items on the elevator floor then lowering it, the Freight Elevator will lose the items then raise itself (Moderate Chance)
  • ARGO ATLS ALL Variants - PU - Mount / Cargo Grid - Argo ATLS can be placed anywhere on the cargo grid without following the SCU grid pattern
  • PU - Pyro / Pyro I - Storm Breaker - Locations / Mission Feature / Physics - Bullets will not pass through the Shuttle Station's entrance curtain when firing outside
  • AEGS Idris-P - PU - Vehicles - Idris shields do not stop any laser weapons except panthers
  • PU - Freight Elevator / Contested Zones (CZ) - CZ Freight Elevator displays Internal Error when attempting to move items to the warehouse
  • Multivehicle - PU - Vehicles / Target lock - target lock is unlocked at random radar for targets is dropped
  • PU - Pyro - Courier - Mission Feature / Interactables - There is a chance that delivery packages cannot be placed on delivery shelves



Features & Gameplay

Gameplay
  • Further Wikelo Mission Polish
  • Split cargo Hauling Missions Into Supply Grade Tabs
  • Change to supply lines of Medical Supplies Commodity: Increased Premium, and Reduced Availability
Locations
  • Further Area18 Proxy Updates around Windows and Interiors
Weapons and Items
  • Volt Pistol VFX Polish Pass
 

Bug Fixes

  • Potential Fix: Greycat MTC - PU/AC - Vehicles / Vehicle HUD / UI - There are no crosshairs present while in the driver seat (STARC-168277)
  • Potential Fix: RSI Aurora ( All Variants ) - PU - Vehicles / GFX - The doors of RSI Aurora appears too dark while closed (STARC-169193)
  • Potential Fix: Caterpillar: leaving aft turret gets operator stuck hovering (STARC-173022)
  • Potential Fix: Esperia Prowler Utility - PU - Vehicles - Vehicle Components - VMS - Countermeasures can't be restocked (STARC-171902)
  • Potential Fix: PU - Pyro - Pyro 1 - Lazarus Research Laboratory - Locations / Design / Art - Player can become stuck between Medical Beds in the Infirmary
  • Potential Fix: Esperia Prowler Series - ( ALL VARIANTS ) - Vehicles / Animation - Entry / Exit Seat Animation - When the actor is attempting to exit the jumpseats, they do not step away from the seat as intended
  • Potential Fix: PU - Stanton - microTech - New Babbage Interstellar Spaceport - Shopping / Art / Locations - NBIS shop has protein bars that are overlapping and clipping into each other (STARC-169060)
 

Technical

  • Fixed 5 Server Crashes
  • Fixed a Hybrid-Service Crash
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