[NDA Evocati PTU] Star Citizen Alpha 4.2 PTU 9788852 Patch Notes

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Star Citizen Alpha Patch 4.2

Alpha Patch 4.2 has been released to Evocati, and is now available to test!   Patch should now show: VERSION 4.2.0-PTU.9788852.
  • Audience: Evocati Only (Release under NDA)
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled 
  • Mesh Configuration: 10 DGS - 600 Players
  • Server Recovery: Enabled
  • Starting aUEC: 15,000,000
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal.  When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".  Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus

  • Stability & Bugfixes
  • Farro Data Center - Part 1 of New Event (Partial Opening of Content including a new Data Center location)

Not Ready for Testing or Feedback
Reminder: These items below are a partial list of current goals for the latest release and may be partially in the build and even completable but are not ready for feedback and are subject to removal from this release.
  • Improved Kiosk Interactions
  • Pyro Research Facility (Part of the new Activity)
  • [Redacted]
  • [Redacted]
  • [Redacted]
 

Known Issues

Note: For tonight's build, avoid using the default Arclight Pistol as this will cause quite a lot of issues
  • PU - Farro Data Center - Interactions / Locations / Missions - Entering provided code for Specimen Keycard Printer gives player "Error" after location has been streamed out during printing process
  • PU - Farro Data Center - Locations / UI - Data Analysis and storm study room have no information on their PCs
  • Multivehicle - PU - Vehicles / Quantum Travel - Ships streaming in or streaming out locations on a quantum travel jump has performance drops and frame freezing
  • Multivehicle - PU - Vehicles / Target lock - target lock is unlocked at random radar for targets is dropped
  • Multivehicle - PU - Vehicles / Target lock - target attacker stops working when a target lock is lost due to locking range or radar dropped
  • PU - mobiGlas - Asset Manager / NikNax - mobiGlas / Inventory / UI - The Assets Manager / NikNax app gets stuck at infinite loading and never loads assets
  • PU - Multivehicle - Vehicle Components / Bed Logout - Bedlogging in ships can break Quantum Markers
  • Anvil Valkyrie Series - PU - Vehicles / Components / Weapons - Valkyrie series is missing its mounted door turrets
  • PU - Mining / Saddlebag / Cargo Grid - Argo and MISC Saddlebags do not snap to the Argo RAFT's Cargo Grid
  • PU - New Babbage / Brentworth Care Center - UI / Medical Screens - Check-in medical kiosk is stuck on “Checking availability” loading screen
  • PU - Stanton - microTech - New Babbage - Brentworth Care Center - Medical / Locations - The medical kiosks have an infinite load and do not check players into rooms
  • PU - Locations / UI / Shopping Kiosk - Delivery location when purchasing any item is missing if the Player doesn't change the location in the drop down
  • PU - Ship Battles - Ace Pilot/Assault - Proximity Tracker - Action Area - Logic fails to continue when over 20km away from the tracked object or Action Area Origin
  • PU - Jump Points - Room System / Atmosphere / Vehicles - Jump Tunnels - Player will begin asphyxiating inside their vehicle at the end/after exiting the Jump Tunnel when travelling to both Stanton and Pyro
  • Graphics - UI - Shadows not casting in 3d Comms Call RTT window


Features & Gameplay

 
  • Gameplay
- Farro Data Center: Location, FPS AI, and Mission Polish. Loadout Scanners now require an alive actor to pass the unlock requirements.
- Slightly increased the numbers of Kopion in Acidic Caves
  • Ships and Vehicles
- Greatly increased Idris Series Capacitor Ammunition and Turret Rotation Speeds while adding rotation acceleration and deceleration times
- Greatly Increased Hangar Door and Ramp Health on the Idris, Polaris, and 890j
- Starlancer TAC: Updated Hydrogen tanks to 48 SCU and Quantum Fuel Tanks to 3.35 SCU
- Starlancer Series: Reduced light range on ramp and drop door projectors
- Updated Gladiator to allow Missile Swapping


Bug Fixes

  • Potential Fix: PU - Pyro - Farro Data Center - Locations - Maintenance and Security doors both accept both kaycards
  • Potential Fix: PU - Pyro - Farro Data Center - Interactable / UI - "Loot" prompt for environment suit is placed away from the suit
  • Potential Fix: PU - Pyro - Farro Data Center - AI / Hostility / Audio / Locations - Some AI will not be hostile or change their behaviour when shots are fired in the data facility
  • Potential Fix: Keycard Access Panels Not Displaying Processing Text
  • Potential Fix: PU - New Babbage / Orison - Locations - HAB doors are unresponsive and will not open (STARC-168855)
  • Potential Fix: Multivehicle - PU - Vehicles / Game Code - NAV Mode can be unlocked in Snub vehicles by storing and retrieving them (STARC-161005)
  • Potential Fix: PU - Actor - Armor - Nested Inventory / Loadout - Equipment / Weapons on Item Ports will stream in misaligned / sideways after a relogging / respawning (STARC-104908)
  • Potential Fix: Multivehicle - Tumbril Cyclone Series - PU - Vehicles - The Cyclone Series of vehicles has an over extended suspension causing the vehicle to sit higher than intended & visually breaks the suspension (STARC-84774)
  • Potential Fix: PU - Ship Battles V1 - Patrol - Missions / 3D Comms Notifications / UI - Walton's Intro 3D Comms Notifications repeats during Quantum Travel
  • Potential Fix: Missiles - Targeting - Missiles detect very low CS values of targets
 

Technical

  • Fixed 3 Client Crashes
  • Fixed 4 Server Crashes
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