Star Citizen Alpha Patch 4.3.1
Alpha Patch 4.3.1 has been released to all backers! Patch should now show: VERSION 4.3.1-PTU.10257441.
- Audience: All Backers
- Server Info: PTU Channel - US Only
- Long Term Persistence: Enabled
- Mesh Configuration: 7:3:600
- Starting aUEC: 15,000,000
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
Testing Focus
- Stability & Bugfixes
- Onyx Facilities Part 3
- MedGel - Medical Respawn Resource
- Dropships & Watch Towers
- VOLT LMG "Fresnel"
- Ship Armor and Ballistic Damage changes Pt 2
Known Issues
The issues below are meant to help give a better indication on things that may happen during gameplay and do not always occur 100% of the time.
- PU - Stanton - ASD - Location / Respawn Screen - Player will be rescued and respawn back at the facility after being incapacitated
- PU - Stanton - ASD - Contract Manager / mobiGlas - Phase 3 Missions are not available (Partial Chance)
- PU - Stanton - ASD - Onyx Facility - Design / Locations - Players are unable to heal on one of the medical beds in the transit lobby medical clinic
- PU - Collector - missions - Wikelo Turn is have a 15minute cooldown between turn ins
- PU - Stanton - Mission Content / Game Code - Multiple missions don't progress after reaching the mission location
- Multi-Location - PU - Pyro - AI / Locations - Turrets at Farro Data Centers are not firing
- Multi-System - PU - Multi-Location - Ladders V2 - Traversal / Actor / Mantling / Locations - Player is unable to mantle ladder from the top to climb down
- Multi-location - PU - Stanton / Pyro - ASOP / Locations - ASOP Terminal inside hangar remains in spinning loading screen after destroying ship on pad
- ARGO ATLS - PU - Mounts / Cargo / Tractorbeam - The ATLS is unable to pull cargo off a ship's cargo grid after it is moved from place of origin to new location
- PU - Stanton / Pyro - Armor / Loot Box / Inventory / Actor - Equipment and armor dropped on the ground will be suspended in mid-air making them unable to be interacted with
Features & Gameplay
Gameplay
Onyx Facility and Mission Polish
Adjusted rewards given for Onyx Facility completion to be based on path taken. Made dozens of audio updates for location ambience, audio logs, wildlines, audio mixing pass, and more.
Adjusted rewards given for Onyx Facility completion to be based on path taken. Made dozens of audio updates for location ambience, audio logs, wildlines, audio mixing pass, and more.
Locations
Lorville Weapon Vendors
Removed placeholder Lorville security office kiosks and temporarily moving FPS weapons into Tammany and Sons inventory until Security Office can be added.
Removed placeholder Lorville security office kiosks and temporarily moving FPS weapons into Tammany and Sons inventory until Security Office can be added.
AI
FPS AI Death Behavior
Integrating much of the human death animation and behavior from SQ42 into the PU. This will bring much more proper death and hit animation reactions when engaged in FPS combat with AI.
Integrating much of the human death animation and behavior from SQ42 into the PU. This will bring much more proper death and hit animation reactions when engaged in FPS combat with AI.
Ships and Vehicles
Armour and Ballistic Damage changes iteration pt.2
In order to enhance the overall ship ballistic weapons in gameplay the team iterated on these changes during the PTU cycle for the upcoming patch.
Base armour ballistic reduction damage has now been set to 38% across all ships (previously 50% in 4.3.0 and 40% in 4.3.1 PTU) with some few exception that the team think required a specific unique tuning. This means that ballistic guns will be more effective across the board against all targets, especially when shields are down.
Shield ballistic absorption reduction damage has now been set to 45% for all shields (previously 30% in 4.3.0 and 20% in 4.3.1 PTU). This means that ballistic guns will be less effective across the board against all targets when they have their shields up and running.
In order to enhance the overall ship ballistic weapons in gameplay the team iterated on these changes during the PTU cycle for the upcoming patch.
Base armour ballistic reduction damage has now been set to 38% across all ships (previously 50% in 4.3.0 and 40% in 4.3.1 PTU) with some few exception that the team think required a specific unique tuning. This means that ballistic guns will be more effective across the board against all targets, especially when shields are down.
Shield ballistic absorption reduction damage has now been set to 45% for all shields (previously 30% in 4.3.0 and 20% in 4.3.1 PTU). This means that ballistic guns will be less effective across the board against all targets when they have their shields up and running.
Weapons and Items
- VOLT LMG Audio and VFX Polish
Bug Fixes
At time of this release, SC Alpha 4.3.1 contains over 110 bugfixes for issues occurring since 4.3.1 including 17 that originated from the issue council. 4 of which have already been hotfixed onto 4.3.0 LIVE.
- Potential Fix: PU - Vehicles / Cargo - Freight Elevators / Cargo Grids - Vehicle Components - Certain vehicle components will clip into the ground when snapped to a cargo grid
- Potential Fix: PU - Actor / Interactions - Inserting MedGel cannister into Medical Kiosk Receptacle removes player ability to interact (STARC-178933)
- Potential Fix: PU - ASD Onyx - Phase 3 - Cooling Units - Mission Content - Plasma cells can fail to spawn in at the mission location
- Potential Fix: PU - Missions / AI - UGF - Nine Tails are continuously spawning during the intro Eckhart mission (STARC-177057)
- Potential Fix: VOLT Zenith Sniper Rifle - PU - Weapons / Audio - SFX - The Zenith Rifle does not have SFX when charging the shot (STARC-178954)
- Potential Fix: PU - ASD - Locations - The engineering wing storage room and all the trip mines never reset. Once the storage room is opened it remains opened
Technical
- Fixed 1 Client Crash
- Fixed 2 Server Crashes