[Wave 1 PTU] Star Citizen Alpha 4.1.1 PTU 9698719 Patch Notes

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Star Citizen Alpha Patch 4.1.1

Alpha Patch 4.1.1 has been released to Wave 1 testers on the PTU!   Patch should now show: VERSION 4.1.1-PTU.9698719.
  • Audience: Wave 1
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled 
  • Mesh Configuration: 7:3:600
  • Server Recovery: Enabled
  • Starting aUEC: 15,000,000
Note: This patch does not contain all of the intended features, which will be added as they become available. Some features may be implemented in a partial state and as such are not ready for testing and subject to removal. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".  Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus

Ship Battle Missions (patrol, ambush) currently have their sharing disabled for these initial PTU releases
  • Stability & Bugfixes
  • Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Gauntlet Missions)

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback and are subject to removal
  • Fleetweek Events, New Missions, and Halls
  • Mission Meshing Refactor: Comm Array (Hack/Repair), Animal Missions, Multi-Location Courier, and Handyman, PVP bounties.
  • New Collector Rewards
  • NPC Comms Call, Dialogue Additions, and Improvements
  • [Redacted]

Known Issues

  • Critical: PU - Space Combat Mission- Ambush - Foxwell - Missions / HUD - "Hide Ship Signature" objective marker has a chance to not appear in Ambush missions
  • Critical: PU - Ship Battles V1 - Patrol / Training School - Missions / mobiGlas / UI / Location - Some missions are not properly localized
  • Critical: Multivehicle - PU - Vehicles - Vehicle landing gear is left in the PU after a ship is destroyed
  • Critical: PU - Physics - Players walking around destroyed landing gear of a ship can fall through the ground
  • Critical: PU - Stanton - Ship Battles - Gilly's Gauntlet - Mission Content / Game Code - Mission does not fail after you QT away from the action area while the mission is active
  • Critical: PU - Stanton - Ship Battles - Security Patrol - Asteroid - Mission Content / Game Code / AI - Ace Pilot sometimes does not spawn (Moderate Chance)
  • Critical: PU - Stanton - Ship Battles - Security Patrol - Asteroid - Mission Content / Game Code - Patrol objectives failed to correctly trigger when the player reaches the patrol point (Moderate Chance)
  • Critical: PU - Stanton - Kill Animal - Mission Refactor / Missions - Pest Control missions sometimes don't spawn enough Kopions for completion
  • Critical: PU - Pyro - Courier - Mission Content - Not enough boxes are spawned for the mission (Moderate Chance)
  • Critical: Anvil Valkyrie Series - PU - Vehicles / Components / Weapons - Valkyrie series is missing its mounted door turrets
  • Critical: PU - New Babbage / Brentworth Care Center - UI / Medical Screens - Check-in medical kiosk is stuck on “Checking availability” loading screen
  • High: PU - Locations / UI / Shopping Kiosk - Delivery location when purchasing any item is missing if the Player doesn't change the location in the drop down

Features & Gameplay

  • Locations
New Space POIs: Asteroid Cluster Mining Base
Added Dozens of new Asteroid Cluster Mining Base POIs around Stanton and Pyro used for missions such as the new Ship Battle V1 Mission Additions and more. These Asteroid Bases will have gameplay features such as turrets and gas tanks for use in the various missions but do not have an interior.
  • Gameplay
Ship Battle Missions V1 (Part 1)
This content delivery is focused around developing a new set of missions featuring ship combat. Each mission will have improved scenario design and leverage new technology to allow us to improve the narrative flow of missions. The goal is to deliver missions with superior scenario design and a greater level of polish and attention to detail.

► Patrol Missions
The Patrol mission takes the player through a series of patrol points. Patrol missions will be offered by Foxwell Enforcement (Legal) and the Head Hunters (Illegal). At each point a semi-random event occurs and escalating ship archetypes may appear depending on mission difficulty and previous events. These missions are gated by location to reduce unnecessary travel time. If you are at Stanton 1 then all the missions you are offered will send you somewhere around Stanton 1. This is to reduce the need for excessive QT times and shift the balance of the QT/gameplay ratio towards engaging with content. Each level of difficulty also has a chance to spawn an Ace Pilot who is an elite member of the Frontier Fighters willing to die for their cause. 

Foxwell offer legal missions against criminals. These will not have a reputation structure and progression will instead be gated by completing early missions a number or times to unlock later ones. Currently any player without a crimestat will move up to the next rank after 5 of each completed mission until Very Hard and Extreme difficulties which will require 10 of the previous to unlock.

Head Hunters offer illegal missions for Patrol. Any missions offered by Head Hunters in Stanton will be displayed in the Unverified tab and risk sending players against security forces and civilians, giving them a crime stat. They will award an increased amount to offset this risk. Head Hunters has an existing reputation structure, starting with Very Easy Rank 1 and escalating to Extreme at Rank 5+. 


► Ambush Missions
The addition of a new Ship Battle Mission type known as Ambush Missions. Players must reach a location, head to a spot where their signature will be masked, power down their ship and wait for the hostiles to arrive. Once their targets arrive, the player must attack and destroy all of them. Reinforcements and Ace Pilots, both friendly and otherwise, will appear depending on the level of difficulty. Ambush missions are offered by Foxwell Enforcement (Legal) and the Head Hunters (Criminal). Foxwell offer legal missions against criminals. Any missions offered by Head Hunters in Stanton will be displayed in the Unverified tab and risk sending players against security forces and civilians, giving them a crime stat. They will award an increased amount to offset this risk.


► Advanced Combat Training Gauntlet
These new Foxwell combat progression style missions from Gilly send players through multiple scenarios of ship vs ship combat.
Players are tasked with an implicit mission chain where we introduce new challenges and let the player figure their way through things rather than hold their hand every step of the way. The missions are intended to be for players who already know how to fly and are at least somewhat familiar with the game, but don’t necessarily engage in much, if any, ship combat at all.

There are 8 total scenarios to unlock and progress through with increasing difficulty and complexity.
  1. Single Targets
  2. Multiple Targets
  3. Target Priority
  4. Target Stealth
  5. Missiles and Countermeasures
  6. Multi-Crew Targets
  7. Corvette with Escorts
  8. Capital Ship Encounter
 
  • Ships and Vehicles
Ship Balance Passes

► Argo Raft Cargo Improvements
The ARGO RAFT has undergone a few changes that have resulted in a hefty change to it cargo capacity. This is due to the design change on how we want to handle loading and unloading cargo. The 3 arms of the RAFT has been retired in favour of a single grid that supports 192 SCU cargo capacity instead of the previous 96 SCU. In addition due to this change the old style of rail style tractor beam would not function and has now found a new home on the left side framing this station is controlled from the rear control room.

► Anvil Valkyrie: Greatly increased all around hull and joint health. Further thrust capacity increases but with a very slight max speed adjustment.

  • Weapons and Items
FPS Balance Passes

► Karna
Min spread increased from 0.1 to 1
Max spread increased from 5.5 to 7
Spread per shot increased from 1.37 to 1.8
Reduced alt fire projectile speed bonus from 2.5 to 1.75 (1500 -> 1050, inline with snipers)

► Gallant
Adjusted headcam shake to make the weapon feel 'smoother' to fire
Damage increased from 19 to 21

► ParaMed Medical Device
The Paramed is now is used in the pistol slot. The idea around this change is not only to make pulling the medgun out easier (using a pistol keybind that does not conflict with multi-tool) but to also offer some more choice in taking a pistol vs a medical device.
 

Bug Fixes

SC Alpha 4.1.1 contains over 140 bugfixes for issues occurring in 4.1.0, 38 of which originated from the Issue Council
  • Potential Fix: PU - Mining / Harvestables - Some mining nodes on planet surfaces cannot be scanned or mined and are lacking collision (STARC-162659)
  • Potential Fix: PU - Actor - Inventory / Interactions - Cannot hold anything through "Carry" from Inventory into Hands unless item is dropped (STARC-134958)
  • Potential Fix: PU - Mission Refactor - Missions / AI - UGF - Eliminate Specific - Shooting at enemies at the mission site fails the mission (STARC-148847)
  • Potential Fix: Stanton - Ships/Vehicles - Commodities / Ship pods - Cargo pods snap incorrectly to ALL cargo grids and pop out of the wrong side when detached (STARC-161962)
  • Potential Fix: MISC Hull C - PU - Vehicles / Resource network - Hull C is immune to distortion resulting in not getting distorted and turned off (STARC-158503)
  • Potential Fix: ANVL Valkyrie - Pu - Vehicles - Turrets - Valkyrie bottom turret glass wrong color (STARC-163340)
  • Potential Fix: Golem pilot seating position causes right leg to clip (STARC-162010)
  • Potential Fix: PU - Stanton / Pyro - Transit / UI / Locations - Interior elevator panels can become unresponsive (STARC-142083)
  • Potential Fix: PU - Locations - Hathor - OLP Control Panel unable to print laser keycard after PAFs aligned and power banks in place (STARC-163187)
  • Potential Fix: Players report being matched to shards that are no longer active, leading to a loading timeout; if they attempt character repair, it fails as it tries to force stow their character on the dead shard
  • Potential Fix: Disconnection error 60012 - some accounts are unable to join a game server
  • Potential Fix: PU - Exploit - Pyro / Stanton - Landing Zones / Contested Zones (CZ) - Actor / Animation / Emote / Doors - Flex emote can be used to clip into locked doors with a door panel on the other side to unlock the doors (Also disabled interaction while in an emotion animation)
  • Potential Fix: PU - Deadhead Helmet Lucky Break - Subscription Gear / Armor / UI / Graphic - The entire screen is distorted while wearing the helmet
  • Potential Fix: PU - Hathor - OLP - Removing the card before pressing the button will break the laser firing mechanic
  • Potential Fix: Crusader Hercules Starlifter - ALL VARIANTS - PU - Vehicle / Ramp - When the Ramp is Opened, the Starlifter shift off balance
  • Potential Fix: PU - Multi-System - Jump Points - Ships / Vehicle / Network / Game Code - A Players Ship Desyncs with the Server Mesh after Jumping Solar Systems causing Issues when Landing
  • Potential Fix: PU - Stanton - Instanced Hangars - Ships / Vehicles / Game Code / Locations - Instanced/Staging Hangars are not Force Storing/Closing correctly when the Player Leaves via Elevator
  • Potential Fix: PU - Transit / Locations - Selecting a second destination while in transit to your instanced hangar will take you to the gateway for the unstreamed hangar
  • Potential Fix: PU - Actor - Interactions - Loot / Quick Interact - The Quick Interact option for Loot is not displayed unless approached by the right angle
  • Potential Fix: ARGO ATLS - PU - Law System / Mounts - Destroying an ARGO ATLS gives player a CS3 Homicide Charge
  • Potential Fix: Place From Inventory - Spamming F breaks placing into itemport
  • Potential Fix: PU - Personal Inventory / Respawn screen / Item Recovery - Users will load into Klescher Rehabilitation Facility after breaking out of prison and relaunching client
  • Potential Fix: PU - Personal Inventory / Respawn screen / Item Recovery - User corpses will despawn upon death after breaking out from Klescher Rehabilitation Facility
  • Potential Fix: PU - Missions - Locations / AI - EliminateAll - Enemy AI do not spawn in at OLPs when accepting a Lawful EliminateAll contract at these locations
  • Potential Fix: PU - Cargo Hauling - Unable to retrieve mission Cargo from the terminal at Orbital Laser Platform
  • Potential Fix: PU - Stanton - Wikelo Mods - Locations / ATC - The player needs to hail twice to receive a hangar
  • Potential Fix: PU - Stanton - The Collector - Missions / Cargo - Additional non-mission cargo submitted at the same time as mission cargo is not transferred to location inventory and will be lost
  • Potential Fix: PU - Multilocation - Locations / Actor / Respawn - Upon death, player gets stuck on black screen with current location of "INVALID LOCATION ID"
  • Potential Fix: PU - Missions / AI - Hijacked 890Jump - The counter reaches 0 but the mission doesnt complete
  • Potential Fix: PU - Pyro - Checkmate - Courier - Mission Refactor / UI / Mission Content - 'Checkmate Stroll' Courier mission does not have a designated drop off point
  • Potential Fix: Anvil F8C Lightning - PU/AC - Vehicles / Audio - Engines can still be heard after shutting off.
  • Potential Fix: PU - Stanton - Beam Weapons - Actors / Game Code / Weapons - Beam Weapons fire is obstructed by Worn Equipment
  • Potential Fix: PU - Pyro - Rundown Stations (R&R) - AI / Locations - Social AI - Bartender AI will walk around to where player stands and drink from their glass
  • Potential Fix: PU - Pyro - Courier - Mission Content - Boxes are not spawning during courier missions
  • Potential Fix: PU - Pyro - Multi Location - Courier - Mission Refactor / UI - Courier missions to Pyro Stations Refinery do not have delivery markers
  • Potential Fix: MISC Hull C - PU - Vehicles / Lighting - The elevator appears pitch black when lowered
  • Potential Fix: Origin 890 Jump - PU - Actor / Vehicles / Interactables - Interacting with a seat inside the 890 Jump bar will cause the actor to disappear and be unable to leave the seat
  • Potential Fix: MISC Starlancer Max - PU - Vehicles - Room system - Atmosphere missing in starlancer engineering section
  • Potential Fix: RSI Polaris - PU - Vehicles - Hangar doors after being destroyed only open 10% of the way not allowing for entry
  • Potential Fix: PU - Missions - NPE - NPE at New Babbage occasionally not starting on initial sign-in
  • Potential Fix: PU - Stanton - Missions - NPE / Tutorial / UI - Nav Markers can not trigger during Tutorial Mission
  • Potential Fix: PU - Stanton - Missions - NPE / Tutorial - Dying during Tutorial sometimes sends the player to Clinic and interferes with objectives
  • Potential Fix: RSI Ursa Rover - PU - Vehicles / Art / Graphics - Ursa Rover is missing its rear door and ramp
  • Potential Fix: PU - Armor - Male/Female - Duster Armor Helmet and variants break animations when player attempts to remove & re-equip helmet
  • Potential Fix: PU - Pyro - Unoccupied Derelict - Interactable / Props / Locations - Loot crates at Unoccupied Derelict can't be interacted with
  • Potential Fix: PU - Pyro - Monox - Jackson's Swap - Delivery Contracts - Mission Content / Locations - Delivery mission shelf has excess collision preventing interaction with mission box
  • Potential Fix: PU - Actor - Armor - Interaction - Some Helmets cannot be attached to the hip
  • Potential Fix: PU - Stanton - microTech - New Babbage - Locations / AI - Social AI - AI are stuck idle in their spawn location at Aspire Grand and NBIS
  • Potential Fix: PU - Pyro - Multiple Locations - Multitool / Shopping / Buying - Locations / Design - Multiple locations shopping kiosks do not sell the Cambio-Lite SRT Multitool attachment or the Cambio SRT

Technical

  • Fixed 8 Client Crashes
  • Fixed 9 Server Crashes
  • Fixed a Mainthread Deadlock
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