[All Backer PTU] Star Citizen Alpha 4.1 PTU 9639392 Patch Notes

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Star Citizen Alpha Patch 4.1

Alpha Patch 4.1 has been released to the PTU, and is now available to test!   Patch should now show: VERSION 4.1.0-PTU.9639392.

Build Info

Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
  • Audience: All Backers
  • Server Info: PTU Channel
  • Long Term Persistence: Enabled
  • Mesh Configuration: 4:6:600
  • Server Recovery: Enabled
  • Starting aUEC: 15,000,000
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus

Tonight's build has many further updates to reduce BWIN spikes and Delays around the verse
  • Stability & Bugfixes
  • Enabling Orison and Area 18 NPE
  • T0 Item Recovery
  • Ground Vehicle & FPS Mining Updates
  • Ship Collision Physics Updates
  • VOLT Weapons
  • Missions updated for Meshing: Medical Beacons, Courier, Prison 02 repair, and 890j Boarding Action
  • Wikelo (WICK-uh-low) Collector Missions
  • New Align and Mine Event
 

Known Issues

  • Critical: PU - Actors / Consumables / Weapons - FPS Weapons and consumables trail behind an actor's hands while in motion
  • Critical: PU - Star Map - Party Members do not appear on the star map or area map
  • Critical: PU - Stanton - Mission Refactor - Wikelo Collection - Turning in additional items results in the items disappearing and additional items in the freight elevator
  • High: PU - Pyro - Jump Points - Locations / Spacescaping - Asteroids that surround the Stanton Gateway can be seen inside the Jump Tunnel and occasionally can cause fatal collisions when exiting the Jump Tunnel
  • High: PU - Pyro - Jump Point - Failing a Jump point will displace the player far away from the gateway station
 

Features & Gameplay

  • AI
- Juvenile Valakkar Art Texture Updates
- Added Dozens of New NPC Heads for a wider range of looks around populations
  • Ships and Vehicles
- Fixing Corsair gun loadout having wrong wing gun on it by default. This brings it back to the intended 4xS4 and 2xS5 not 5xS4 and 1xS5.
  • Core Tech
- Updated Loading and Splash Screens

Bug Fixes

  • Fixed an issue causing transit gateway doors to desync, leading to doors opening to a void
  • Potential Fix: PU - Gamewide - Graphics - Vulkan and DLSS enabled causes graphical artifact issues and can cause crash the client to crash with Nvidia GPUs that have GPU Driver v572.16
  • Potential Fix: PU - Stanton - Locations - Freight Kiosk / Freight Elevator - Freight Manager gets stuck on "Transferring to Warehouse" when lowering the gate for the Freight Elevator (STARC-143879)
  • Potential Fix: PU - Personal Inventory / Item Recovery - Clothing items are not kept as part of the loadout when a player respawns (STARC-160651)
  • Potential Fix: PU - Personal Inventory - Item Recovery - User will lose their previously equipped loadout upon leaving Klescher Rehabilitation Facility
  • Potential Fix: PU - Item Recovery T0 - Upon being incapacitated the UI is showing a Fee + Tax % not meant for T0
  • Potential Fix: PU - Stanton - Area18 / Lorville - ASOP / Elevator / Location - Baijini Point and Everus Harbor ASOP and elevator terminals can not be interacted with
  • Potential Fix: PU - Stanton - Bunker - Locations / physics - players can fall through the ground at Hathor bunkers
  • Potential Fix: ARGO ATLS - ALL Variants - PU - Mounts / Weapons / Vehicles - Player is able to fire their equipped weapon while seated on the ATLS
 

Technical

  • Fixed 1 GPU Client Crash
  • Fixed 1 Deadlock
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