[All Backer PTU] Star Citizen Alpha 4.1 PTU 9622512 Patch Notes
Posted 2025-03-14 08:19:12
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Star Citizen Alpha Patch 4.1
Alpha Patch 4.1 has been released to the PTU, and is now available to test! Patch should now show: VERSION 4.1.0-PTU.9622512.
Build Info
- Audience: All Backers
- Server Info: PTU Channel
- Long Term Persistence: Enabled
- Mesh Configuration: 4:6:600
- Server Recovery: Enabled
- Starting aUEC: 15,000,000
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
Testing/Feedback Focus
- Stability & Bugfixes
- Enabling Orison and Area 18 NPE
- T0 Item Recovery
- Ground Vehicle & FPS Mining Updates
- Ship Collision Physics Updates
- VOLT Weapons
- Wikelo Collector Missions (Intro Mission Should now function and allow for subsequent Collector Missions to be completed)
- New Align and Mine Event
Tonight's build has further Hathor Location Art/Animation/Audio Polish. Wikelo Collector turn-in requirements are temporarily reduced for PTU testing to about 10% of what will be normally needed.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.
Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.
Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
- Additional Missions updated for Meshing
Known Issues
- Critical: PU - Item Recovery T0 - Upon being incapacitated the UI is showing a Fee + Tax % not meant for T0 (visual only and will not take aUEC)
- Critical: PU - Personal Inventory - Item Recovery - User will lose their previously equipped loadout upon leaving Klescher Rehabilitation Facility
- Critical: Mission Refactor - PVP Missions dont work
- Critical: PU - Star Map - Party Members do not appear on the star map or area map
- High: PU - Pyro - Jump Points - Locations / Spacescaping - Asteroids that surround the Stanton Gateway can be seen inside the Jump Tunnel and occasionally can cause fatal collisions when exiting the Jump Tunnel
- High: PU - Pyro - Jump Point - Failing a Jump point will displace the player far away from the gateway station
- PU - Stanton - Mission Refactor - Wikelo Collection - Turning in additional items results in the items disappearing and additional items in the freight elevator
- PU - ReadyGrip Tractor Module - Locations - Shopping / Kiosks - Vehicle Tractor Beams / Vehicle Components - ReadyGrip Tractor Module is listed at 0 aUEC at shops and can't be purchased
- Drake Interplanetary Caterpillar - All Variants - PU - Vehicles / Interactions - If stowed with cargo bay doors opened, cargo bay doors controls will be missing open/close interactions on next retrieval
Features & Gameplay
- Locations
- Wikelo Collector Location, Audio, and Animation Polish Pass
- Gameplay
- Further Align and Mine Audio, Art, Animation, and VFX Polish
- Balanced number of mineable rocks spawned in planetary surface to compensate for fewer gems per rock
- Balanced number of mineable rocks spawned in planetary surface to compensate for fewer gems per rock
- Ships and Vehicles
Collision Physics Update
Ship Collision damage handling is now done using full collision data passed down by physics. This means mass and speed is now fully calculated in the collision and will make collision damage between all ships, big and small, behave more realistically.
-Greatly reduced Fuel storage for Pisces, Cutter, and SRV to be more in line with smaller ships.
-Reduced 1st and 3rd person camera shake in ships
-Further Hornet and Starlancer MAX Flight Mass Changes
Ship Collision damage handling is now done using full collision data passed down by physics. This means mass and speed is now fully calculated in the collision and will make collision damage between all ships, big and small, behave more realistically.
-Greatly reduced Fuel storage for Pisces, Cutter, and SRV to be more in line with smaller ships.
-Reduced 1st and 3rd person camera shake in ships
-Further Hornet and Starlancer MAX Flight Mass Changes
- Weapons and Items
NEW WEAPON - VOLT RIFLE - Paralax
Verified Offworld Laser Technologies are here with their brand new powerful assault rifle which introduces the overheat mechanic and evolves as it fires
The Parallax Rifle has been added, you can trade in some valuable supplies to the collector to try out this rifle.
The rifle builds up heat increasing it's fire rate (up to 35%) and once enough heat is built up, turns into a powerful beam. The temperature of the atmosphere you are in effects how quickly or slowly this heat builds up. For example; If you are on a cold planet, the weapon will take much longer to turn into a beam and vice versa for a hot planet. The weapon however can overheat and be unable to fire if ran too hot which in future updates will cause significant wear. Currently, this weapon is also in Single Weapon Elimination in AC
Magazines will be added to the shops.
- Fire rate - 600
- Damage - 15
Grenade Launcher Balance
The intention with these changes is to make the Grenade Launcher have more focus on skill expression as opposed to raw power.
- Grenade Launcher Max Damage Radius Decreased from 6M to 5M
- Grenade Launcher Min Damage Radius Decreased from 2M to 0M
- Max physics radius decreased from 8M to 5M and pressure reduced (shouldn't cause knockdowns)
- Damage decreased from 16.5 to 12.5 (this hits multiple body parts due to being an explosion, this makes it so you need to land 3 shots instead of 2)
- Increased min and max spread significantly
- Aim down sight time increased from 0.17 to 0.25
These changes keep the grenade launcher as a powerful weapon but require players to be more 'prepped' by forcing them to aim to get consistent results
Overall this will bring the power level of the grenade launcher down whilst still keeping it's indentity and making it a more higher skill weapon
Ripper SMG
-Recoil Pass
-DPS increased from 135 to 165
-fixed being unable to fire when under a certain ammo capacity
-slightly increased ammo consumption rate
Custodian
- Damage increased from 11.1 to 12
P8AR
- Increased Min spread from 1 to 4.5
- This removes the 'free' shot you got in hipfire which was a strong component of the weapon
- Increased aim down sight time from 0.25 to 0.3
- increased delay before recoil return time from 0.35 to 0.43
Verified Offworld Laser Technologies are here with their brand new powerful assault rifle which introduces the overheat mechanic and evolves as it fires
The Parallax Rifle has been added, you can trade in some valuable supplies to the collector to try out this rifle.
The rifle builds up heat increasing it's fire rate (up to 35%) and once enough heat is built up, turns into a powerful beam. The temperature of the atmosphere you are in effects how quickly or slowly this heat builds up. For example; If you are on a cold planet, the weapon will take much longer to turn into a beam and vice versa for a hot planet. The weapon however can overheat and be unable to fire if ran too hot which in future updates will cause significant wear. Currently, this weapon is also in Single Weapon Elimination in AC
Magazines will be added to the shops.
- Fire rate - 600
- Damage - 15
Grenade Launcher Balance
The intention with these changes is to make the Grenade Launcher have more focus on skill expression as opposed to raw power.
- Grenade Launcher Max Damage Radius Decreased from 6M to 5M
- Grenade Launcher Min Damage Radius Decreased from 2M to 0M
- Max physics radius decreased from 8M to 5M and pressure reduced (shouldn't cause knockdowns)
- Damage decreased from 16.5 to 12.5 (this hits multiple body parts due to being an explosion, this makes it so you need to land 3 shots instead of 2)
- Increased min and max spread significantly
- Aim down sight time increased from 0.17 to 0.25
These changes keep the grenade launcher as a powerful weapon but require players to be more 'prepped' by forcing them to aim to get consistent results
Overall this will bring the power level of the grenade launcher down whilst still keeping it's indentity and making it a more higher skill weapon
Ripper SMG
-Recoil Pass
-DPS increased from 135 to 165
-fixed being unable to fire when under a certain ammo capacity
-slightly increased ammo consumption rate
Custodian
- Damage increased from 11.1 to 12
P8AR
- Increased Min spread from 1 to 4.5
- This removes the 'free' shot you got in hipfire which was a strong component of the weapon
- Increased aim down sight time from 0.25 to 0.3
- increased delay before recoil return time from 0.35 to 0.43
- Arena Commander
- Single Weapon Elimination is now active in AC with other FPS mode temporarily disabled to focus testing on SWE now featuring the VOLT RIFLE - Paralax
Bug Fixes
- Potential Fix: PU - Transit / Elevators / Locations - Carriage position may be desynced for some clients; calling the current gateway does not resync it
- Potential Fix: Anvil Carrack All Variants - PU - Vehicles / Art - There is misplaced geometry that is blocking the ladder entry / exit near the med bay
- Potential Fix: PU - Pyro - Courier - Mission Content - Boxes are not spawning during courier missions
- Potential Fix: RSI Constellation Phoenix - PU - Vehicles / Art - Elevator platform to the cargo bay clips through geometry
- Potential Fix: PU - Stanton - Hathor - Mission Content / Locations - Platform Alignment Facility Card Slots become stuck as "Busy" after inserting 1 Alignment Card
Technical
- Fixed 4 Client Crashes
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